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REN & STIMPY

THOMAS R. THOMAS

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I used to work with Ren & Stimpy.

Those were the days when

Apple and Adobe were exclusive,

and Steve Jobs was having

his fling with UNIX.

I would take the animation cells

and backgrounds scanned by the Macs

and import them into the Annies

(yes, the animation computers

were called Annies), watching

each animation cell dance across

the wires empty lines waiting

to be filled.

Ren & Stimpy would sit

in those little office chairs

and watch the painters

apply the digital ink

pixel by pixel.

They were not like their

characters - exact opposites.

Stimpy would sit on the edge

of his chair fidgety and jittery,

always ready to explode.

If he didn’t like what

a painter was doing, he

would jump off his seat

and pinch them on the rear.

Ren was always sweet and

polite, always watching

and asking questions.

I never liked it when

celebrities were in the

office, so I would

retreat to my desk

in the back,

with the Macs.

Ren would come with me

hiding from Stimpy and

his abuse. He would

stare out the 5th

floor window into

the night sky.

Ren would pull up a

chair and watch as I

filled in my spreadsheet

and run the backup tapes,

archiving the scenes from

the old cartoons.

Ren would tell me stories

of filming the cartoons.

He told me about the time

in “Man’s Best Friend”

when he beat George Liquor

with the bat. The bat was

really a wiffle bat and

after each of the

six or seven takes, Ren

would apologize to

George Liquor, and he

could hear Stimpy laughing

in the background.

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Thomas R Thomas has had a variety of jobs over the years. This has included working on Ren & Stimpy, Beavis & Butthead, Math Blaster and The Douglas Adams’ game, “Starship Titanic” (the clue to turning off the bomb is “Nobody likes a smartass”). He has written poems since High School, and has been published in Don’t Blame the Ugly Mug & Creepy Gnome, and soon Volume 1 of Carnival Magazine.

Web site: www.thomasrthomas.com